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1、<p><b>  中文3580字</b></p><p>  附件1:外文資料翻譯譯文</p><p><b>  網(wǎng)絡(luò)游戲的開(kāi)發(fā)</b></p><p>  1. 網(wǎng)絡(luò)游戲的發(fā)展歷程</p><p>  “網(wǎng)絡(luò)讓我們的地球變成一個(gè)村落!”曾經(jīng)說(shuō)過(guò)的這句話代表了人類(lèi)一種廣泛溝通的欲望。2

2、000年后,網(wǎng)絡(luò)所營(yíng)造的泡沫經(jīng)濟(jì)開(kāi)始破滅,一個(gè)個(gè)盛極一時(shí)的網(wǎng)絡(luò)公司紛紛傳出裁員或倒閉的消息,而一個(gè)網(wǎng)站卻呈現(xiàn)另外一番景象:2001年5月,聯(lián)眾游戲以17萬(wàn)同時(shí)在線、2000萬(wàn)注冊(cè)用戶(hù)的規(guī)模成為世界最大在線游戲網(wǎng)站。</p><p>  就是以聯(lián)眾游戲和文字MUD為代表的網(wǎng)絡(luò)在.com泡沫經(jīng)濟(jì)中獨(dú)樹(shù)一幟的表現(xiàn),讓不少人看到了其中所蘊(yùn)涵的巨大商機(jī)。在后面的這幾年里,網(wǎng)絡(luò)游戲確實(shí)以驚人的速度發(fā)展起來(lái)了。</p&g

3、t;<p>  1998年6月 聯(lián)眾網(wǎng)絡(luò)游戲世界正式推出。第一批進(jìn)入中國(guó)大陸的網(wǎng)絡(luò)游戲之一《萬(wàn)王之王》獲得巨大的成功。隨后,由北京華義代理的《石器時(shí)代》于2001年1月正式上市。由亞聯(lián)游戲代理的《千年》緊跟在2001年2月開(kāi)始測(cè)試,4月開(kāi)始正式收費(fèi)。</p><p>  到2001年6月止,網(wǎng)絡(luò)游戲進(jìn)入中國(guó)大陸一年間,市場(chǎng)上推出的網(wǎng)絡(luò)游戲數(shù)量達(dá)到十?dāng)?shù)款,呈現(xiàn)一片欣欣向榮的景象。 網(wǎng)絡(luò)游戲的火爆登場(chǎng),

4、引起了眾多媒體的關(guān)注,一批網(wǎng)絡(luò)游戲的專(zhuān)業(yè)媒體在此期間顯露頭角。然而,在網(wǎng)絡(luò)游戲從無(wú)到有的快速成長(zhǎng)背后,不可否認(rèn)地存在成長(zhǎng)過(guò)快所帶來(lái)的問(wèn)題,如盲目引進(jìn)游戲、游戲運(yùn)營(yíng)管理混亂等。早期中國(guó)網(wǎng)絡(luò)游戲的發(fā)展,并沒(méi)有進(jìn)行良好的產(chǎn)業(yè)規(guī)劃,存在著一定的自發(fā)性。因而早期的網(wǎng)絡(luò)游戲,除少部分仍能成功運(yùn)營(yíng)外,大部分都已退出市場(chǎng)或慘淡經(jīng)營(yíng)。</p><p>  2000年6月 華彩公司正式發(fā)行中國(guó)大陸第一款大型多人在線RPG《萬(wàn)王之王》

5、;從《萬(wàn)王之王》進(jìn)入中國(guó)開(kāi)始,就注定與之相關(guān)的許多方面?zhèn)涫苡绊懀渲惺苡绊懽畲笾坏膭t是單機(jī)游戲市場(chǎng)。2000年底,網(wǎng)絡(luò)游戲的迅猛發(fā)展,使其規(guī)模達(dá)到了多年形成的單機(jī)游戲市場(chǎng)規(guī)模的數(shù)成,而到了2001 年,網(wǎng)絡(luò)游戲更是發(fā)展到與單機(jī)游戲市場(chǎng)規(guī)模相當(dāng)。</p><p>  一個(gè)接一個(gè)新網(wǎng)絡(luò)游戲測(cè)試及上市的消息幾乎充斥了2001年下半年的網(wǎng)絡(luò)游戲市場(chǎng)。但2000年下半年和 2001年上半年不同,這一時(shí)期開(kāi)始有一些資深的單

6、機(jī)游戲廠商加入,他們?cè)趩螜C(jī)游戲市場(chǎng)運(yùn)作方面的心得,再加上之前已經(jīng)上市網(wǎng)絡(luò)游戲的運(yùn)營(yíng)經(jīng)驗(yàn),中國(guó)網(wǎng)絡(luò)游戲開(kāi)始步入穩(wěn)定成熟的發(fā)展。大部分在今天占據(jù)主要地位的網(wǎng)絡(luò)游戲代理商都在這一時(shí)期顯露頭角,而大量在未來(lái)發(fā)展中起推動(dòng)作用的網(wǎng)絡(luò)游戲也都在這時(shí)開(kāi)始測(cè)試及準(zhǔn)備工作。</p><p>  與此同時(shí),網(wǎng)絡(luò)游戲的相關(guān)媒體如《大眾網(wǎng)絡(luò)報(bào)》也表現(xiàn)得進(jìn)一步成熟,他們?cè)趯?duì)網(wǎng)絡(luò)游戲的詮釋和指導(dǎo)玩家正確進(jìn)行游戲方面表現(xiàn)得更加有力??梢钥吹?,在

7、這一時(shí)期,媒體與運(yùn)營(yíng)商之間開(kāi)始了更頻繁更廣泛的合作,為網(wǎng)絡(luò)游戲向成熟穩(wěn)重的方向發(fā)展起到推波助瀾的作用。</p><p>  在飛速發(fā)展的今天,中國(guó)網(wǎng)絡(luò)游戲產(chǎn)業(yè)已經(jīng)處在一個(gè)穩(wěn)定成熟的發(fā)展階段。從整體來(lái)看,這個(gè)階段中國(guó)網(wǎng)絡(luò)游戲產(chǎn)業(yè)的發(fā)展呈現(xiàn)出統(tǒng)一性和協(xié)調(diào)性,并且逐漸形成了完整的產(chǎn)業(yè)鏈,處于產(chǎn)業(yè)鏈上的渠道銷(xiāo)售商、點(diǎn)卡銷(xiāo)售商、上網(wǎng)服務(wù)業(yè)(網(wǎng)吧等)和媒體等,伴隨著網(wǎng)絡(luò)游戲產(chǎn)業(yè)的脈搏,飛速發(fā)展起來(lái)。而占據(jù)產(chǎn)業(yè)整體鏈條上最關(guān)鍵

8、地位的網(wǎng)絡(luò)游戲運(yùn)營(yíng)商,變得更加成熟和理智。同時(shí),網(wǎng)絡(luò)游戲公司與主要電信和網(wǎng)絡(luò)廠商也建立了非常緊密的合作關(guān)系。</p><p>  2001年,中國(guó)網(wǎng)絡(luò)游戲的市場(chǎng)規(guī)模接近3.1億元人民幣,根據(jù)IDC的研究,在2002 年中國(guó)網(wǎng)絡(luò)游戲市場(chǎng)規(guī)模將達(dá)到9.1億元人民幣,比2001年增長(zhǎng)187.6%。IDC預(yù)計(jì),到2006年,中國(guó)網(wǎng)絡(luò)游戲的市場(chǎng)規(guī)模將達(dá)到83.4億元人民幣,2001~2006年的年復(fù)合增長(zhǎng)率將達(dá)到92.6%

9、。2001年,中國(guó)付費(fèi)網(wǎng)絡(luò)游戲用戶(hù)僅168.1萬(wàn),而2002年底將達(dá)到401萬(wàn).網(wǎng)絡(luò)游戲?qū)⒂兄豢上蘖康奈磥?lái)!</p><p>  2. 網(wǎng)絡(luò)游戲給玩家所帶來(lái)的利弊</p><p>  2.1網(wǎng)絡(luò)游戲的好處</p><p>  網(wǎng)絡(luò)游戲能給我們帶來(lái)的好處有:</p><p>  (1)培養(yǎng)寬廣的心懷。網(wǎng)游里什么人都有,有好人也有壞人,年齡也有

10、大有小,但游戲畢竟是游戲,任何事情都不值得去生氣,即使有人對(duì)你做了特別不好的事情,你也要有寬廣的心懷,一笑了之,能夠擁抱敵人的人才是真正是勝者。在網(wǎng)絡(luò)游戲里這種情況練習(xí)久了,你在真實(shí)的生活里面也可以做到,擁有寬廣的心懷,做一個(gè)君子坦蕩蕩的人。</p><p>  (2)省錢(qián)之道。每個(gè)人在學(xué)習(xí)或工作之余,特別是晚上,都有自己的娛樂(lè)方式(當(dāng)然能學(xué)習(xí)最好,不過(guò)很難做到),比起到外面旅游、購(gòu)物、唱歌、喝酒等,玩網(wǎng)絡(luò)游戲真

11、正用到的錢(qián)反而少了。想一想自己在玩網(wǎng)游的時(shí)候,是不是沒(méi)怎么花錢(qián),而沒(méi)玩網(wǎng)游的時(shí)候,會(huì)到處花錢(qián)。</p><p>  (3)練習(xí)交流技巧。游戲里通過(guò)人與人之間的交流、合作達(dá)到自己的目的,故交流非常重要,真實(shí)生活也是一樣,能夠做到自由交流的人應(yīng)該能成就一番事業(yè)。</p><p>  (4)可以交朋友。通過(guò)在網(wǎng)游里的交流、多次“生死”的合作,很多人都有了感情,故達(dá)到現(xiàn)實(shí)生活中無(wú)法交往的目的,這也

12、是網(wǎng)絡(luò)游戲所帶來(lái)的好處。各網(wǎng)絡(luò)游戲的玩家會(huì)在上面簽名并留下聯(lián)系方式,你也可以任意搜索玩家,可按游戲名、角色名、所在服務(wù)器、所在幫派、職業(yè)角色、性別、地方等條件搜索。</p><p>  2.2網(wǎng)絡(luò)游戲的壞處</p><p>  如果脫離了它的實(shí)質(zhì)(比如為了瘋狂升級(jí)、瘋狂賺錢(qián)、結(jié)婚、打裝備而努力的奮斗),就會(huì)形成惡性上癮。這樣會(huì)造成人精神萎靡不振。甚至?xí)a(chǎn)生錯(cuò)覺(jué),分不清現(xiàn)實(shí)與游戲。如果玩游戲

13、一旦上癮會(huì)長(zhǎng)期處于游戲的興奮狀態(tài),容易導(dǎo)致急躁情緒,影響正常的工作、學(xué)習(xí)、休息,用精神衛(wèi)生專(zhuān)家的話說(shuō)是慢性自殺。</p><p>  總的來(lái)說(shuō),網(wǎng)絡(luò)游戲是一種益智的游戲,是健康的、向上的,沒(méi)有任何危險(xiǎn)性的一種娛樂(lè)活動(dòng)。適可而止玩游戲是放松身心的一種健康活動(dòng),當(dāng)我們工作壓力過(guò)重時(shí)。可以玩玩游戲放松一下,當(dāng)我們學(xué)習(xí)時(shí)間過(guò)長(zhǎng)也可以玩玩游戲放松一下。另外有些游戲也有益于開(kāi)發(fā)我們的思維靈敏度。</p><

14、;p>  3. 網(wǎng)絡(luò)游戲的發(fā)展趨勢(shì)</p><p>  從九十年代的MUD時(shí)代,到99年《網(wǎng)絡(luò)創(chuàng)世紀(jì)》進(jìn)入中國(guó),再到2001年盛大《傳奇》的奇跡成功,直到今天國(guó)內(nèi)網(wǎng)絡(luò)游戲市場(chǎng)的一片興盛勢(shì)頭。網(wǎng)絡(luò)游戲這個(gè)龐然大物已經(jīng)在中國(guó)走過(guò)了好幾個(gè)不同的階段。今年國(guó)家新聞出版署宣布強(qiáng)制實(shí)行“網(wǎng)絡(luò)游戲防沉迷”,標(biāo)志著我國(guó)網(wǎng)絡(luò)游戲業(yè)就進(jìn)入了由政府參與調(diào)控的新階段。隨著網(wǎng)絡(luò)游戲的影響不斷增大,網(wǎng)絡(luò)游戲具備了越來(lái)越多的社會(huì)意義。在

15、這個(gè)新階段中,網(wǎng)絡(luò)游戲的經(jīng)營(yíng)重點(diǎn)不再只是考慮到底能給玩家提供多少娛樂(lè),同時(shí)還要關(guān)心一款游戲?qū)τ谏鐣?huì)的影響。國(guó)內(nèi)的網(wǎng)絡(luò)游戲業(yè)面臨著新的一次洗牌。</p><p>  說(shuō)到網(wǎng)絡(luò)游戲?qū)τ谏鐣?huì)的影響,正負(fù)兩方面都是我們不能忽略的。網(wǎng)絡(luò)游戲的正面價(jià)值在于它大大擴(kuò)展了我國(guó)網(wǎng)絡(luò)事業(yè)和計(jì)算機(jī)業(yè)的發(fā)展,吸引了大批用戶(hù)加入到網(wǎng)絡(luò)使用者的行列中來(lái)。網(wǎng)絡(luò)游戲創(chuàng)造了大量的社會(huì)財(cái)富以及就業(yè)機(jī)會(huì),帶動(dòng)了不少地區(qū)的經(jīng)濟(jì)發(fā)展。國(guó)內(nèi)的通信業(yè),計(jì)算機(jī)

16、業(yè)以及網(wǎng)吧服務(wù)業(yè)因?yàn)榫W(wǎng)絡(luò)游戲的興起而迅速發(fā)展起來(lái)。同時(shí),網(wǎng)絡(luò)游戲還是一種廉價(jià)而普遍的新型娛樂(lè)方式,為收入處于中下水平的社會(huì)成員提供了一個(gè)相比之下危害并不是很大的消遣之所。</p><p>  但是,現(xiàn)在社會(huì)輿論越來(lái)越關(guān)心網(wǎng)絡(luò)游戲?qū)τ谏鐣?huì)的負(fù)面影響。首當(dāng)其沖的就是對(duì)未成年人的危害。雖然歸其原因未成年人進(jìn)入網(wǎng)絡(luò)游戲的責(zé)任并不只在游戲本身,但是在目前社會(huì)監(jiān)督不力的情況下,網(wǎng)絡(luò)游戲擔(dān)負(fù)起了限制未成年人過(guò)分投入游戲的主要責(zé)

17、任。其中對(duì)未成年人最大的危害就是網(wǎng)絡(luò)游戲占據(jù)了未成年人過(guò)多的時(shí)間和精力,影響了他們的健康成長(zhǎng)。由此連帶出的,是其他一些負(fù)面影響:比如某些網(wǎng)絡(luò)游戲惡劣低俗的游戲環(huán)境;比如暴力網(wǎng)絡(luò)游戲的PK設(shè)定;一些網(wǎng)絡(luò)游戲的結(jié)婚和賭博的設(shè)定;還有就是網(wǎng)絡(luò)游戲本身需要玩家支付的費(fèi)用,對(duì)于未成年人來(lái)說(shuō)也并不輕松。</p><p>  過(guò)去,對(duì)于社會(huì)輿論的這些職責(zé),網(wǎng)絡(luò)游戲的廠商們雖然也采取了一些措施,但是在利益的考慮下并不那么重視。但

18、是在今年“網(wǎng)絡(luò)游戲防沉迷系統(tǒng)”推出以后,網(wǎng)絡(luò)游戲的廠商們就不得不直面這個(gè)問(wèn)題了。</p><p>  在運(yùn)營(yíng)結(jié)果上休閑網(wǎng)絡(luò)游戲和永久免費(fèi)的網(wǎng)絡(luò)游戲不會(huì)受到“網(wǎng)絡(luò)游戲防沉迷系統(tǒng)”的沖擊,在實(shí)際效果上這兩類(lèi)游戲同樣不會(huì)對(duì)未成年人產(chǎn)生過(guò)多的危害,不會(huì)成為社會(huì)輿論的職責(zé)對(duì)象。</p><p>  這是因?yàn)?,休閑網(wǎng)絡(luò)游戲和永久免費(fèi)網(wǎng)絡(luò)游戲的游戲定位在于玩家業(yè)余時(shí)間的休閑活動(dòng),并不期望占用玩家過(guò)多的游

19、戲時(shí)間。在玩家進(jìn)行游戲的過(guò)程中,不會(huì)因?yàn)橐紤]自己在游戲中花費(fèi)了多少點(diǎn)卡而抓緊游戲效率。相反在這些游戲中玩家進(jìn)行游戲要更加從容不迫,玩家的投入感較低,對(duì)游戲的依賴(lài)程度也就不會(huì)太高。同時(shí),這兩類(lèi)游戲都是向玩家免費(fèi)開(kāi)放的。玩家即使不購(gòu)買(mǎi)那些游戲中出售的周邊產(chǎn)品,一樣可以基本享受到全部的游戲樂(lè)趣。這可以大大減輕那些缺乏收入的未成年人的經(jīng)濟(jì)負(fù)擔(dān),同時(shí)也減少了很多社會(huì)的潛在隱患。還因?yàn)槊赓M(fèi)的緣故,同樣一件需要玩家付出精力才能獲得的游戲裝備,在免費(fèi)

20、游戲中的價(jià)值會(huì)遠(yuǎn)遠(yuǎn)低于那些收費(fèi)游戲的。那么這些網(wǎng)絡(luò)游戲的玩家交易市場(chǎng)就不會(huì)像收費(fèi)游戲那么興旺。沒(méi)有了玩家之間的現(xiàn)金交易,游戲財(cái)富對(duì)于未成年人的吸引力就會(huì)變得更小。同時(shí),其他游戲常見(jiàn)的欺騙、盜號(hào)等非法行為也會(huì)隨之減少。干凈安全的游戲環(huán)境更加有利于未成年人的健康成長(zhǎng)。</p><p>  很多人都會(huì)知道,任何一個(gè)行業(yè)都不可能毫無(wú)節(jié)制的無(wú)限增長(zhǎng)。發(fā)展到一定程度以后必然會(huì)因?yàn)槟撤N原因停滯下來(lái)。我感覺(jué)到現(xiàn)在,網(wǎng)絡(luò)游戲業(yè)就可

21、能面臨著一次停滯發(fā)展期,只有那些順應(yīng)發(fā)展的網(wǎng)絡(luò)游戲——比如休閑網(wǎng)絡(luò)游戲和永久免費(fèi)網(wǎng)絡(luò)游戲——才會(huì)在網(wǎng)絡(luò)游戲市場(chǎng)的變革中留存下來(lái),迎來(lái)事業(yè)的新的高峰。</p><p>  附件2:外文原文(復(fù)印件)</p><p>  Network game development</p><p>  1. Network game development course</p

22、><p>  "The network lets our Earth turn a village!" Had said this speech has represented the desire which human one kind of wide-spread links up. After 2000, the network builds the bubble economy star

23、ts to be disillusioned, one all prevails for a time the network company spreads the news in abundance which reduces staff or goes out of business, but a website actually presents other scene: In May, 2001, the joint audi

24、ences play by 170000 at the same time on-line, 20 million registrations users' scale be</p><p>  Is take the association audiences game and writing MUD as representative's network the performance whi

25、ch bubble economy establishes a new school in the .com, lets many people see contained huge opportunity. In the behind these years, the network game truly developed by the astonishing speed.</p><p>  In June

26、, 1998 the association numerous networks game world officially promoted. The first batch enters one of mainland China network games "Kings of the Ten thousand Kings" to obtain the huge success. Afterwards, &quo

27、t;the Stone Age" officially goes on the market by the northern national capital righteousness proxy in January, 2001. "Millennium" follows close on by the Asian association game proxy in February, 2001 sta

28、rts to test, in April starts officially to collect fees.</p><p>  Stops to June, 2001, the network game enters a mainland China during for year, in the market promotes the network game quantity achieved ten

29、several section, present a piece of prosperous scene. The network game irritably was taken to the threshing ground, has aroused the multitudinous media interest, one batch of networks games specialized media revealed the

30、 horns. However, behind the fast growth which the network game grows out of no question which exists grows excessively quickly brings, like</p><p>  In June, 2000 the colorful company officially distributes

31、mainland China first section large-scale multi- people on-line RGP "Kings of the Ten thousand Kings";</p><p>  Enter China "Kings of from the Ten thousand Kings" to start, is doomed with

32、it correlation many aspects to prepare is affected, affects in a big way one is the single plane game market. 2000 year's end, the network game swift and violent development, enabled its scale to achieve many years f

33、ormed single plane game market scale several tenths, but to in 2001, the network game were develop and the single plane game market scale quite.</p><p>  The new network game tested the news which and went o

34、n the market nearly to flood one after the other in 2001 the second half year network game market. But in 2000 second half year and in 2001 the first half year is different, this time starts to have some senior single pl

35、ane game merchants to join, they in single plane game market operation aspect attainment, in addition before already went on the market the network game operation experience, the Chinese network game starts to march into

36、 the st</p><p>  At the same time, the network game related media like "Populace Network Newspaper" also displays further maturely, they in play the family to the network game annotation and the in

37、struction correctly to carry on the game aspect to display powerfully. Maybe, in this time, the media and between operations businesses started a more frequent broader cooperation develops the function for the network ga

38、me to the mature steady direction which adds fuel to the flames.</p><p>  In rapid development today, the Chinese network game industry already occupied a stable mature development phase. Overall speaking, t

39、his stage China network game industry development presents the unity and the coordination, and gradually has formed the integrity industrial chain, is in on the industrial chain the channel seller, the spot card seller,

40、accesses the net service industry (internet bar and so on) and the media and so on, is following the network game industry pulse, rapidly develops.</p><p>  In 2001, the Chinese network game market scale app

41、roaches 310 million Yuan, according to IDC research, in 2002 the Chinese network game market scale achieved 910 million Yuan, compare in 2001 to grow 187.6%. IDC estimated that, to 2006, the Chinese network game market s

42、cale achieved 8.34 billion Yuan, 2,001 ~ 2006 year compound rate of increment will achieve 92.6%. In 2001, China pays expenses the network game user only 1.681 million, but 2002 year's end achieved 4010000. The netwo

43、rk game has th</p><p>  2. The network game advantages and disadvantages</p><p>  2.1 Network game advantage</p><p>  The network game can the advantage which brings to us include:&

44、lt;/p><p>  (1) Cultivates the type broad intention. In the net swims any people all to have, has the good person also to have the unprincipled person, the age also has greatly has small, but plays is after all

45、 plays, any matter all is unworthy goes to the vitality, even if some people have handled specially not the good matter to you, you also must have the broad intention, as soon as has smiled it, can hug the enemy the tale

46、nted person is truly is the victor. This kind of situation practiced for a long ti</p><p>  (2) Economizes the road. Each person in the study or after-working hours, specially the evening, all has own entert

47、ainment way (certainly to be able to study well, but is very difficult to achieve), compares outside travels, the shopping, sings, drinks and so on, played the network to play the money which the real correct use arrived

48、 to be instead few. Thinks oneself is playing the net swims, is not does not have how spends, but has not played the net to swim, can everywhere spend.</p><p>  (3) Practice exchange skill. In the game throu

49、gh between the person and person's exchange, the cooperation achieves own goal, therefore exchanges the count for much, the real life also is same, can achieve the free alternating current the person should be able a

50、n achievement enterprise.</p><p>  (4) May make the friend. Through in net You Li exchange, many times "life and death" the cooperation, very many people all had the sentiment, therefore achieved i

51、n the real life is unable the goal which associates, this also is an advantage which the network game brings. Various networks game plays the family to be able to sign in above and to leave behind the contact method, you

52、 also may search play the family, may according to the game name, role, in the server, in condition search and so on t</p><p>  2.2 Network game disadvantage</p><p>  If has been separated from

53、its essence (for instance in order to crazily promotes, crazily makes money, marriage, hits equipment but diligently struggle), can form the malignancy to become addicted. This can create the person spirit to be dispirit

54、ed. Even can have the illusion, cannot distinguish clearly the reality and the game. If plays the game once to become addicted can be at the game for a long time the emotional state, is easy to cause the irritable mood,

55、interferes with the normal work, </p><p>  Overall, network game is a program for the game, it is a healthy, upward, but there is no danger of an entertainment. Knows when to stop plays the game is relaxes t

56、he body and mind one kind of health activity, when our working pressure is overweight. May plays the game to relax, when we study time excessively is long also may plays the game to relax. Some games will also benefit th

57、e development of our thinking sensitivity.</p><p>  3 Network game development tendency</p><p>  From the 90's MUD times, "Network Create Century" to 99 years to enter China, again

58、 is grand "Legend" to 2001 miracle success, until a today domestic network game market piece of prosperous tendency. The network played this colossus already to pass through the quite several different stages i

59、n China. This year the national news publication bureau announcement forces to implement "the network game to guard against sinks confuses", symbolized our country network game industry entered participated <

60、;/p><p>  Speaks of the network game regarding society's influence, the positive and negative two aspects all are we cannot neglect. The network game positive value lay in it greatly to expand our country n

61、etwork enterprise and the computer industry development, attracted the large quantities of users to join to in the network user's ranks. The network game has created the massive public wealth as well as the employmen

62、t opportunity, has led many local economical development. Domestic correspondence indust</p><p>  But, now the public opinion more and more cares about the network game regarding society's negative influ

63、ence. Bears the brunt is to the minor the harm. Although turns over to its reason minor to enter the network game the responsibility and not only in plays it but does not supervise in the strength situation in the presen

64、t society, the network game shouldered has limited the minor excessively to invest the game the primary responsibility. Was the network game occupied the minor excessively muc</p><p>  In the past, regarding

65、 public opinion these responsibilities, the network game merchants although also has taken some measures, but certainly not that takes under the benefit consideration. After but "the network game guards against in t

66、his year sinks confuses the system" promotes, the network game merchants can not but face directly this question.</p><p>  The leisure network game and the permanent free network game cannot be under &q

67、uot;the network game guards against sinks confuses the system" the impact in the operation result, these two kind of games similarly cannot have excessively many harms in the actual effect to the minor, cannot becom

68、e the public opinion the responsibility object.</p><p>  This is because, the leisure network game and the permanent free network game locates lies in plays the family spare time the leisure activity, certai

69、nly did not expect takes plays the family excessively many games time. In plays the family to carry on the game in the process, cannot because must consider oneself spent how many card in the game to grasp to play the ef

70、ficiency. On the contrary plays the family in these games to carry on the game to have more unflustered, plays family's investment</p><p>  Very many people can know that, any profession is all impossibl

71、e the infinite growth which does not control. To a certain extent, the future is bound to a standstill because of some reasons. I felt the present, the network game industry on possibly faces time is stagnating sends the

72、 exhibition period, only has these to comply with the development the network game for instance leisure network game and the permanent free network game only then can preserve down in the network game market transform<

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